306 lines
9.8 KiB
HTML
306 lines
9.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>흐름을 향하여 걷는</title>
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<link rel="stylesheet" href="/default.css" />
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<style>
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html,
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body {
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overflow: hidden;
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}
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</style>
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<script src="/js/p5-v1.1.9.min.js"></script>
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<script src="/js/socket-v2.3.0.io.slim.js"></script>
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<script src="/js/Tone-14.8.36.min.js"></script>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Noto+Sans+KR:wght@500&display=swap" rel="stylesheet" />
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</head>
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<body>
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<div class="bg"></div>
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<div class="content">
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</div>
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<script>
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// // force https
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// var http_confirm = location.href.split(":")[0];
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// if (http_confirm == "http") {
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// window.location.replace("https://" + location.host);
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// }
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var socket = io(location.host);
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var n = 0;
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var fr = 20;
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var arr = [];
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var looper;
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var score;
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var logo;
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var silence;
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var clap;
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//promisify -> new Tone.Player
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function AudioImport(url) {
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return new Promise((resolve, reject) => {
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var audio = new Tone.Player(url, () => resolve(audio));
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});
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}
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async function setup() {
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noCanvas();
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if (windowWidth > 1500 && windowWidth > windowHeight) {
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fr = 30;
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} else {
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fr = 20;
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}
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frameRate(fr);
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//p5 'draw()' doesn't work if user is not looking at the tab.
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noLoop();
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// --> use custom looper.
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}
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//
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var myroom = -1;
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var intro;
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var ready;
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//
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socket.on("connect", async function() {
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console.log("connected!");
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//
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silence = (await AudioImport("./audio/_silence.wav")).toDestination();
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clap = (await AudioImport("./audio/clap01.mp3")).toDestination();
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//TESTING... fixed to room 1.
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// myroom = 1;
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if (myroom == -1 && selectAll(".roomsel").length == 0) {
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//initial connection -> ask the room number.
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var roomsel = createDiv();
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roomsel.class("roomsel");
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var b = createButton("시작하기 Start!", 1);
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var d = createDiv("흐름을 향하여 걷는 Walking towards the Flow");
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d.class("title");
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b.mouseClicked(function() {
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silence.start();
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clap.start();
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myroom = parseInt(this.value());
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socket.emit("room", myroom, function(res) {
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if (res) {
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console.log("entered the room -> " + myroom);
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createP(str(myroom));
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// setTimeout(function() {
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// ready = createP("퍼레이드 시작합니다!!");
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// ready.position(
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// windowWidth / 2 - windowWidth / 10,
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// windowHeight / 2
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// );
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// }, 1000);
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} else {
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console.log("rejected!");
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}
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});
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setTimeout(() => {
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selectAll(".roomsel").forEach(item => {
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item.remove();
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// 1 second popup '.intro' div
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intro = createDiv(
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"«흐름을 향하여 걷는»은 온라인 공간에 소리의 행렬을 만드는 사운드 퍼레이드입니다. 누구나 참여할 수 있는 이 퍼레이드는 여러분이 보내주시는 소리가 모여 만들어집니다.<br>소리가 들리지 않는다면, 볼륨을 확인해주시고, 스마트폰 환경에서는 진동해제해주세요. <br><br> «Walking Toward the Flow» is a sound parade that creates a procession of sounds in the online space. Anyone can participate. This parade is made by collecting the sounds you sent.<br>If there is no sound, check the volume and turn off the vibration in the smartphone environment."
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);
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intro.class("notice intro"); //-> fadeout & disapear by css animation style.
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});
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}, 1000);
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});
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roomsel.child(d);
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roomsel.child(b);
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} else {
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//re-connection -> just connect to remembered room!
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socket.emit("room", myroom, function(res) {
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if (res) {
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console.log("entered the room -> " + myroom);
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} else {
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console.log("rejected!");
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}
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});
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}
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});
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//var fading_factor = 0.3; //30%
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var fading_factor = 0.5; //50%
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socket.on("post", async function(post) {
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console.log(post);
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var resp = await new Promise((resolve, reject) => {
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loadJSON("/entries", (json) => resolve(json));
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})
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console.log(resp.list);
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// var object = post.object;
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var object = {
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"id": 1,
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"type": "abc",
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"src": "https://p.dianaband.info/public/sound-parade/" + resp.list[post] + "/pixels.png",
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"audio": "https://p.dianaband.info/public/sound-parade/" + resp.list[post] + "/audio.mp3",
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"alt": "알트",
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"size": {
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"base": 40,
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"random": 20
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},
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"y": {
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"base": 20,
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"random": 10
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},
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"showtime": 20000
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};
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console.log(object);
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var img = createImg(object.src, object.alt, "", async function(im) {
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//로딩이 끝나면, start!
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var pv = new Tone.PanVol(0, -99).toDestination();
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var snd = await AudioImport(object.audio); // NOTE: url with spaces didn't work here.
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snd.connect(pv).start();
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snd.loop = true;
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//로딩이 끝나면, show!
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im.show();
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//그림의 크기와 초기 위치 ==> 가로 보기인 경우
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var width = 0;
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if (windowWidth > windowHeight) {
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width = (windowHeight * (object.size.base * 1.4 + object.size.random * Math.random())) / 100; // 좀더 크게 + 40% (ratio)
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im.size(width, AUTO);
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im.position(
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windowWidth * (1 + fading_factor),
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(windowHeight * (object.y.base + object.y.random * Math.random()) * 0.5) / 100 // 좀더 위로 위로 - 50% (ratio)
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);
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//그림의 크기와 초기 위치 ==> 세로 보기인 경우
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} else {
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width = (windowHeight * (object.size.base + object.size.random * Math.random())) / 100; // json에서 정한 크기 그대로. (ratio)
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im.size(width, AUTO);
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im.position(
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windowWidth * (1 + fading_factor),
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(windowHeight * (object.y.base + object.y.random * Math.random())) / 100 // json에서 정한 위치 그대로. (ratio)
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);
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}
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//추가 정보들
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im.attribute("data-type", object.type);
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im.attribute("data-showtime", object.showtime / 1000); //milli-sec. -> seconds.
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//'아이콘' 들은 애니메이션을 시켜줘야 함...
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if (object.type == "icon") {
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//
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im.class("rotate");
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im.style("animation-duration", object.rotate + "s");
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var orgs = im.style("transform-origin").split(" ");
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var str = parseFloat(orgs[0]) + object.pivot.x + "px";
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str = str + " " + parseFloat(orgs[1]) + object.pivot.y + "px";
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im.style("transform-origin", str);
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//
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}
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//로딩이 다 되면, rendering array에 추가.
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var bundle = {
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ref: object,
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img: im,
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sound: snd,
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panvol: pv,
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width: width
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};
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arr.push(bundle);
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});
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//첨에는 hide
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img.hide();
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});
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//p5 'draw()' doesn't work if user is not looking at the tab.
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// --> custom looper is ok.
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var looper;
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(looper = function(timeout) {
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setTimeout(async function() {
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//
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for (var i = arr.length - 1; i >= 0; i -= 1) {
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var bundle = arr[i];
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var img = bundle.img;
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var showtime = parseFloat(img.attribute("data-showtime"));
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var type = img.attribute("data-type");
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var x = img.position().x;
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var y = img.position().y;
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y = y + random(-1, 1);
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x = x - windowWidth / (fr * showtime);
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//
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if (type == "icon") {
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img.style("z-index", "-1");
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}
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3;
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img.position(x, y);
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var pan = (x / windowWidth) * 2 - 1;
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//panning
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var snd = bundle.sound;
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var pv = bundle.panvol;
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if (x >= -bundle.width && x < windowWidth) {
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pan = ((x + bundle.width) / (windowWidth + bundle.width)) * 2 - 1;
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pv.pan.value = pan;
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pv.volume.value = 0;//(dB)
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} else {
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var range;
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var knob;
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if (x >= windowWidth) {
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range = windowWidth * fading_factor
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knob = x - windowWidth;
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pv.pan.value = 1;
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pv.volume.value = knob / range * -20;
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} else if (x < -bundle.width) {
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range = windowWidth * fading_factor
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knob = (x + bundle.width) * -1;
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pv.pan.value = -1;
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pv.volume.value = knob / range * -20;
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}
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}
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//remove with sound fade-out
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var exit_x = -bundle.width - windowWidth * fading_factor;
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if (x < exit_x) {
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img.remove();
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snd.stop();
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delete snd;
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delete pv;
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arr.splice(i, 1);
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}
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}
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//
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looper(1000/fr);
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}, timeout);
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})(1000/fr);
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// function randomvoiceplay() {
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// (looper = function(timeout) {
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// setTimeout(function() {
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// voice[int(random(19))].play();
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// looper(random(8000, 12000));
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// }, timeout);
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// })(8000);
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// }
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</script>
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</body>
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</html>
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