Continued work on libpd 2 Unity scene.
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14 changed files with 1324 additions and 249 deletions
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y-axis position of the <color=#385893a8><b>Blue</b></color>\nsphere is driven
|
||||||
|
by the amplitude\nenvelope of an enveloped sine tone\nin our PD patch (<i>SineEnvelope.pd</i>).\n\nWe
|
||||||
|
use the <i>EnvelopeFollower.cs</i>\nscript to move the sphere, \nconnected to
|
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our Lib Pd Instance\nusing a Unity Event, as shown on\nthe right."
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File diff suppressed because it is too large
Load diff
|
|
@ -1993,7 +1993,7 @@ TextMesh:
|
||||||
m_Text: "This scene demonstrates how to\r\nspatialise PD patches in Unity.\r\n\nThe
|
m_Text: "This scene demonstrates how to\r\nspatialise PD patches in Unity.\r\n\nThe
|
||||||
<color=#ff2020a8><b>Red</b></color> <i>(FilteredSound-ADC.pd)</i>\nsphere <b>is</b>
|
<color=#ff2020a8><b>Red</b></color> <i>(FilteredSound-ADC.pd)</i>\nsphere <b>is</b>
|
||||||
spatialised, while the\n<color=#385893a8><b>Blue</b></color> sphere <i>(SineDrone.pd)</i>
|
spatialised, while the\n<color=#385893a8><b>Blue</b></color> sphere <i>(SineDrone.pd)</i>
|
||||||
<b>is not</b>.\n\nNote that there is an additional\n(hidden) <color=#389356a8><b>Green</b></color>
|
<b>is not</b>.\n\nNote that there is an additional\n(disabled) <color=#389356a8><b>Green</b></color>
|
||||||
Sphere in the\nHeirarchy; this demonstrates how\nto use a spatialisation framework\nlike
|
Sphere in the\nHeirarchy; this demonstrates how\nto use a spatialisation framework\nlike
|
||||||
Steam Audio as an alternative\napproach. See the wiki for details.\n\nLook at
|
Steam Audio as an alternative\napproach. See the wiki for details.\n\nLook at
|
||||||
the AudioSources for the\nspheres to see how this is done:"
|
the AudioSources for the\nspheres to see how this is done:"
|
||||||
|
|
|
||||||
|
|
@ -41,10 +41,11 @@ public class EnvelopeFollower : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Clean up after ourselves and unbind from the AmplitudeEnvelope object.
|
/// Clean up after ourselves and unbind from the AmplitudeEnvelope object.
|
||||||
|
/// (not strictly necessary in this code, but a good habit to get into)
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
{
|
{
|
||||||
//Unbind from the named send object.
|
//Unbind from the named send object.
|
||||||
pdPatch.UnBind("AmplitudeEnvelope");
|
//pdPatch.UnBind("AmplitudeEnvelope");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Our receive function. This will be called whenever a bound send object
|
/// Our receive function. This will be called whenever a bound send object
|
||||||
|
|
|
||||||
|
|
@ -686,7 +686,7 @@ public class LibPdInstance : MonoBehaviour
|
||||||
|
|
||||||
libpd_queued_release();
|
libpd_queued_release();
|
||||||
|
|
||||||
pdInitialised = true;
|
pdInitialised = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -784,9 +784,14 @@ public class LibPdInstance : MonoBehaviour
|
||||||
[MethodImpl(MethodImplOptions.Synchronized)]
|
[MethodImpl(MethodImplOptions.Synchronized)]
|
||||||
public void UnBind(string symbol)
|
public void UnBind(string symbol)
|
||||||
{
|
{
|
||||||
libpd_set_instance(instance);
|
//Don't try and unbind a symbol that doesn't exist in our bindings
|
||||||
libpd_unbind(bindings[symbol]);
|
//dictionary.
|
||||||
bindings.Remove(symbol);
|
if(bindings.ContainsKey(symbol))
|
||||||
|
{
|
||||||
|
libpd_set_instance(instance);
|
||||||
|
libpd_unbind(bindings[symbol]);
|
||||||
|
bindings.Remove(symbol);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//--------------------------------------------------------------------------
|
//--------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -14,4 +14,7 @@ EditorBuildSettings:
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/Unity2LibPdScene.unity
|
path: Assets/Scenes/Unity2LibPdScene.unity
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guid: 28a2beedd0da5754e955eef66b91d68d
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guid: 28a2beedd0da5754e955eef66b91d68d
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- enabled: 1
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path: Assets/Scenes/LibPd2UnityScene.unity
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m_configObjects: {}
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m_configObjects: {}
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Loading…
Reference in a new issue