Continued work on libpd 2 Unity scene.
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14 changed files with 1324 additions and 249 deletions
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m_Text: "This scene demonstrates how to\r\ncommunitcate from PD patches to\nUnity.\r\n\nThe
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y-axis position of the <color=#385893a8><b>Blue</b></color>\nsphere is driven
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by the amplitude\nenvelope of an enveloped sine tone\nin our PD patch (<i>SineEnvelope.pd</i>).\n\nWe
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use the <i>EnvelopeFollower.cs</i>\nscript to move the sphere, \nconnected to
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our Lib Pd Instance\nusing a Unity Event, as shown on\nthe right."
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@ -1993,7 +1993,7 @@ TextMesh:
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m_Text: "This scene demonstrates how to\r\nspatialise PD patches in Unity.\r\n\nThe
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<color=#ff2020a8><b>Red</b></color> <i>(FilteredSound-ADC.pd)</i>\nsphere <b>is</b>
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spatialised, while the\n<color=#385893a8><b>Blue</b></color> sphere <i>(SineDrone.pd)</i>
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<b>is not</b>.\n\nNote that there is an additional\n(hidden) <color=#389356a8><b>Green</b></color>
|
||||
<b>is not</b>.\n\nNote that there is an additional\n(disabled) <color=#389356a8><b>Green</b></color>
|
||||
Sphere in the\nHeirarchy; this demonstrates how\nto use a spatialisation framework\nlike
|
||||
Steam Audio as an alternative\napproach. See the wiki for details.\n\nLook at
|
||||
the AudioSources for the\nspheres to see how this is done:"
|
||||
|
|
|
|||
|
|
@ -41,10 +41,11 @@ public class EnvelopeFollower : MonoBehaviour
|
|||
}
|
||||
|
||||
/// Clean up after ourselves and unbind from the AmplitudeEnvelope object.
|
||||
/// (not strictly necessary in this code, but a good habit to get into)
|
||||
void OnDestroy()
|
||||
{
|
||||
//Unbind from the named send object.
|
||||
pdPatch.UnBind("AmplitudeEnvelope");
|
||||
//pdPatch.UnBind("AmplitudeEnvelope");
|
||||
}
|
||||
|
||||
/// Our receive function. This will be called whenever a bound send object
|
||||
|
|
|
|||
|
|
@ -686,7 +686,7 @@ public class LibPdInstance : MonoBehaviour
|
|||
|
||||
libpd_queued_release();
|
||||
|
||||
pdInitialised = true;
|
||||
pdInitialised = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -784,9 +784,14 @@ public class LibPdInstance : MonoBehaviour
|
|||
[MethodImpl(MethodImplOptions.Synchronized)]
|
||||
public void UnBind(string symbol)
|
||||
{
|
||||
libpd_set_instance(instance);
|
||||
libpd_unbind(bindings[symbol]);
|
||||
bindings.Remove(symbol);
|
||||
//Don't try and unbind a symbol that doesn't exist in our bindings
|
||||
//dictionary.
|
||||
if(bindings.ContainsKey(symbol))
|
||||
{
|
||||
libpd_set_instance(instance);
|
||||
libpd_unbind(bindings[symbol]);
|
||||
bindings.Remove(symbol);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -14,4 +14,7 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/Unity2LibPdScene.unity
|
||||
guid: 28a2beedd0da5754e955eef66b91d68d
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/LibPd2UnityScene.unity
|
||||
guid: 9dd7eec3796ab5e4d89b1505ce5a9b8f
|
||||
m_configObjects: {}
|
||||
|
|
|
|||
Loading…
Reference in a new issue