Niall Moody
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19d40ab8eb
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Updated SpatialiseScene Readme.
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2020-12-08 15:47:09 +00:00 |
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Niall Moody
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2afa7e8414
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Continued work on libpd 2 Unity scene.
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2020-12-03 17:09:38 +00:00 |
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Niall Moody
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4909a14213
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Started implementing a libpd2Unity scene.
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2020-12-03 16:20:37 +00:00 |
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Niall Moody
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75320b6bc5
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Updated to match LibPdIntegration v2.1.0; disabled Oculus Spatializer example.
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2020-12-03 13:31:47 +00:00 |
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Niall Moody
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e93936d077
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Removed extraneous activeInstances.Add() in Awake().
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2020-10-12 17:25:25 +01:00 |
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Niall Moody
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3d949b3046
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Added Linux binaries.
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2020-09-07 11:35:58 +01:00 |
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Niall Moody
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6883aaed9a
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Fixes to LibPdInstance not respecting OnEnable/OnDisable and forgetting to free the libpd instance.
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2020-07-30 16:26:31 +01:00 |
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Niall Moody
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e81e2436e7
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Added thefuntastic's iOS support.
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2020-01-23 11:22:11 +00:00 |
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Niall Moody
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43104a159b
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Updated to latest version of LibPdInstance.cs.
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2019-05-23 13:46:06 +01:00 |
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Niall Moody
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f894a2e3c2
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Updated to latest LibPdInstance.cs.
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2019-04-28 16:13:41 +01:00 |
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Niall Moody
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f5f3fd0e6a
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Moved call to libpd_add_to_search_path() to after libpd_init().
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2018-08-03 09:33:25 +01:00 |
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Niall Moody
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fd909fda75
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Change to ensure libpd events are only ever dispatched from the main thread; added AudioSource Component dependency to LibPdInstance.
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2018-07-25 17:40:39 +01:00 |
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Niall Moody
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ff116c45e1
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Updated Unity2Libpd scene to work with OculusSpatializer plugin.
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2018-07-25 14:13:54 +01:00 |
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Niall Moody
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9bec3b1b1f
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Updated spatialisation scene to demonstrate OculusSpatializer method.
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2018-07-25 13:47:09 +01:00 |
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Niall Moody
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2565ecae15
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Initial commit.
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2018-07-18 09:43:52 +01:00 |
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