LibPdIntegrationExamples/Assets/StreamingAssets/PdAssets/Unity2LibPdPatches/FloatExample.pd
2018-07-18 09:43:52 +01:00

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1.1 KiB
Text

#N canvas 365 101 635 495 10;
#X obj 68 152 cnv 16 54 80 empty empty Spatialisation_Output 32 -12
0 16 -260584 -66577 0;
#X obj 73 214 dac~;
#X obj 91 155 adc~;
#X obj 73 191 *~;
#X obj 98 190 *~;
#X obj 7 111 osc~;
#X obj 73 125 *~;
#X obj 91 57 vline~;
#X obj 7 93 +~ 110;
#X obj 91 92 *~ 0.5;
#X obj 7 72 *~ 1550;
#X msg 91 38 \$1 5;
#X obj 91 5 receive proximity;
#X text 137 23 Here \, sending a float from;
#X text 137 33 Unity to the proximity;
#X text 137 45 receive object triggers a;
#X text 137 56 short vline~ ramp that;
#X text 137 66 applies to both the;
#X text 136 77 oscillator's frequency \,;
#X text 136 88 and its amplitude.;
#X text 125 166 See FilteredNoise.pd in;
#X text 124 175 the Spatialisation scene;
#X text 125 185 for an explanation of;
#X text 124 195 this structure.;
#X connect 2 0 3 1;
#X connect 2 1 4 1;
#X connect 3 0 1 0;
#X connect 4 0 1 1;
#X connect 5 0 6 0;
#X connect 6 0 3 0;
#X connect 6 0 4 0;
#X connect 7 0 9 0;
#X connect 7 0 10 0;
#X connect 8 0 5 0;
#X connect 9 0 6 1;
#X connect 10 0 8 0;
#X connect 11 0 7 0;
#X connect 12 0 11 0;