27 lines
1.3 KiB
C
27 lines
1.3 KiB
C
#define MSG_LENGTH_MAX 256
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#define SPEAK_A_HELLO (ID_SPEAK_A + 1)
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#define SPEAK_A_SLEEPING (ID_SPEAK_A + 2)
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#define SPEAK_A_TIC (ID_SPEAK_A + 3)
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#define SPEAK_A_TAC (ID_SPEAK_A + 4)
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#define SPEAK_A_TOE (ID_SPEAK_A + 5)
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#define SPEAK_A_PLAYMODE (ID_SPEAK_A + 6) // + XX : 0: Individual random, 1: Directional Propagation
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#define SPEAK_A_PARA_SPEED (ID_SPEAK_A + 7) // + XX : speed of rhythm
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#define SPEAK_A_PARA_SNDSET (ID_SPEAK_A + 8) // + XX : sound set select
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//for group (all speakers)
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#define SPEAKERS_HELLO (ID_SPEAKERS + 1)
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#define SPEAKERS_SLEEPING (ID_SPEAKERS + 2)
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#define SPEAKERS_TIC (ID_SPEAKERS + 3)
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#define SPEAKERS_TAC (ID_SPEAKERS + 4)
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#define SPEAKERS_TOE (ID_SPEAKERS + 5)
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#define SPEAKERS_PLAYMODE (ID_SPEAKERS + 6) // + XX : 0: Individual random, 1: Directional Propagation
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#define SPEAKERS_PARA_SPEED (ID_SPEAKERS + 7) // + XX : speed of rhythm
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#define SPEAKERS_PARA_SNDSET (ID_SPEAKERS + 8) // + XX : sound set select
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//common constants for all speakers
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#define SPEAKERS_PLAYMODE_INDEP (ID_SPEAKERS + 50)
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#define SPEAKERS_PLAYMODE_PROPA (ID_SPEAKERS + 51)
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// #define SPEAKERS_LEADING (ID_SPEAKERS + 80)
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// #define SPEAKERS_FOLLOWING (ID_SPEAKERS + 81)
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