forest-all-around/include/words.h

27 lines
1.3 KiB
C

#define MSG_LENGTH_MAX 256
#define SPEAK_A_HELLO (ID_SPEAK_A + 1)
#define SPEAK_A_SLEEPING (ID_SPEAK_A + 2)
#define SPEAK_A_TIC (ID_SPEAK_A + 3)
#define SPEAK_A_TAC (ID_SPEAK_A + 4)
#define SPEAK_A_TOE (ID_SPEAK_A + 5)
#define SPEAK_A_PLAYMODE (ID_SPEAK_A + 6) // + XX : 0: Individual random, 1: Directional Propagation
#define SPEAK_A_PARA_SPEED (ID_SPEAK_A + 7) // + XX : speed of rhythm
#define SPEAK_A_PARA_SNDSET (ID_SPEAK_A + 8) // + XX : sound set select
//for group (all speakers)
#define SPEAKERS_HELLO (ID_SPEAKERS + 1)
#define SPEAKERS_SLEEPING (ID_SPEAKERS + 2)
#define SPEAKERS_TIC (ID_SPEAKERS + 3)
#define SPEAKERS_TAC (ID_SPEAKERS + 4)
#define SPEAKERS_TOE (ID_SPEAKERS + 5)
#define SPEAKERS_PLAYMODE (ID_SPEAKERS + 6) // + XX : 0: Individual random, 1: Directional Propagation
#define SPEAKERS_PARA_SPEED (ID_SPEAKERS + 7) // + XX : speed of rhythm
#define SPEAKERS_PARA_SNDSET (ID_SPEAKERS + 8) // + XX : sound set select
//common constants for all speakers
#define SPEAKERS_PLAYMODE_INDEP (ID_SPEAKERS + 50)
#define SPEAKERS_PLAYMODE_PROPA (ID_SPEAKERS + 51)
// #define SPEAKERS_LEADING (ID_SPEAKERS + 80)
// #define SPEAKERS_FOLLOWING (ID_SPEAKERS + 81)